5 Uses of Xbox Kinect in Education.
- Establishing interaction
- Meet students from other schools, but instead of just talking, shake their hand.
- Similar to Second Life, but instead of a mouse and keyboard, you’re using your hands and feet to interact.
- Make students do a jig to retrieve resources.
- Practice proper footwork for the upcoming dance while watching how others are dancing.
- Pick up items and explore its features
- Storage and retrieval of classroom media
- Find your teacher’s virtual classroom, go to their virtual file cabinet, and pull out the latest homework.
- Yes, we can already achieve this by accessing teacher web pages and finding course content, but augmented reality approach is much more engaging, and we all know engagement leads to increased learning.
- Logging access & record keeping
- Instead of depending on student reliability to tell us if they studied for a test, we can access the log history to see who logged in and when.
- Enhancement of real-world environment
- Forget about brick-and-mortar schools. Build your school in the jungle or rainforest.
- Student Familiarity and Ownership
- This is a technology many of our students are familiar with. In fact, I would venture to say that many of our struggling students spend a lot of time gaming. This outlet might breed confidence because of the familiarity they have with the technology.
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