Wednesday 7 December 2011

5 Uses of Xbox Kinect in Education.

  • Establishing interaction
  • Meet students from other schools, but instead of just talking, shake their hand.
    • Similar to Second Life, but instead of a mouse and keyboard, you’re using your hands and feet to interact.
    • Make students do a jig to retrieve resources.
    • Practice proper footwork for the upcoming dance while watching how others are dancing.
    • Pick up items and explore its features
  • Storage and retrieval of classroom media
    • Find your teacher’s virtual classroom, go to their virtual file cabinet, and pull out the latest homework.  
    • Yes, we can already achieve this by accessing teacher web pages and finding course content, but augmented reality approach is much more engaging, and we all know engagement leads to increased learning.
  • Logging access & record keeping
    • Instead of depending on student reliability to tell us if they studied for a test, we can access the log history to see who logged in and when.
  • Enhancement of real-world environment
    • Forget about brick-and-mortar schools.  Build your school in the jungle or rainforest.
  • Student Familiarity and Ownership
    • This is a technology many of our students are familiar with.  In fact, I would venture to say that many of our struggling students spend a lot of time gaming.  This outlet might breed confidence because of the familiarity they have with the technology.

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